For my university project, we had to create a passageway that the player would navigate through.
Drawing inspiration from acclaimed horror experiences like P.T, Demonologist, and Layers of Fear, I delved into the realm of 3D design to craft a haunted house environment. The project aimed to encapsulate the disorienting and chilling atmosphere of these influential horror games, blending psychological horror elements with intricate passageways that unfold a narrative of fear and suspense.
By prioritizing realism in assets and textures, the project aimed to blur the lines between the virtual and the tangible, providing a truly haunting and unforgettable experience for those who dare to navigate its passageways.